Other Work

procedural pumpkin skin and stem shader modeled in Maya 2017, shaded in Houdini 16 with Mantra, October 2017, responsible for all aspects

Himalayan Village, April 2017, created procedurally in Houdini 16, responsible for all aspects

Still Life, Feb 2017, Maya and Houdini, responsible for all aspects

Digital Painting, December 2018

Robot Friar character design, inspired by my experiences studying abroad in Jerusalem over the summer of 2017, designed with maya and illustrated in Photoshop

Insect, March 2016, Maya and Photoshop, responsible for all aspects