Demo Reel


Here is my General Demo Reel
Breakdown:
00:00 JETT CHARACTER RIG - Duelists Valorant Launch Cinematic Trailer
Watch the full cinematic here
-rigging body, accessories and base facial rig for stylized cinematic with minimal CFX, rigged using proprietary tools in Softimage

00:08 DIMA CHARACTER RIG - Rogue Company Launch Trailer "Runway"
Watch the full cinematic here
-rigging body and accessories in realistic style, rigged using proprietary tools in Softimage
-also responsible for body rig on store clerk (not shown in reel)

00:15 VAMPIRE CHARACTER RIG - Elder Scrolls Online: Dark Heart of Skyrim Cinematic
watch the full cinematic here
-rigging body and accessories in realistic style, setting up base facial rig, rigged using proprietary tools in Softimage

00:22 DEATH CHARACTER - BYU Film "Death & Delilah"
-concept sculpt in ZBrush based on painting by Shawn Liu. I was tasked with making the 3D version fit into the 2D UPA inspired style used for the film
-Production model retopologized in Maya 2017
-Rig, responsible for setup and skinning. Standard FKIK setup, skinned with ribbon bones from a script I wrote which also have bendy attributes. Face can switch between two separate geometries depending on which direction he faces. Face is largely rigged using clusters. Rigged in Maya 2017 and 2018
-animations by Dyanara BanaƱa

00:48 SHEEPMOWER RIG - BYU Film "Grendel"
-dynamic joint body jiggle with FK/IK switch with animator controlled jiggle resistance
-Squash controls for body and cheeks
-Sine deformer for cheek motion with animator controlled deformation amount.
-standard FK/IK legs, wheel rotation and wobble
-(not shown in video) tail controls, head controls, wire deformer eyebrows and eye controls, mouth splat with cluster deformer controls
-design by Shawn Liu and Erik Hansen, model by Erik Hansen
-animations by Allison Law

00:57 MISS SCARLETT EXPRESSION SCULPT
-personal project, based on concept art by Amanda Jolly
-multiple emotions sculpted from base (not shown) in Zbrush, rendered in Keyshot


01:05 A POSE SCULPT
-Personal project, sculpt in ZBrush, retopology done in Maya 2017
-design by Michelle Cole

01:18 BONSAI SCULPT
-personal project and design, sculpted in ZBrush and rendered in Keyshot

01:21 BUST SCULPT
- Personal project, rough ZBrush sculpt based on personal design

01:25 RIBBON SPLINE PYTHON SCRIPT
-creates ribbon spline, creating joints with controls on each follicle
-clusters blendshaped in to create bendy arm
-sine and twist deformers blendshaped in

01:31 "QUICKCC" PYTHON SCRIPT
-create curve controls for basic FK and IK joints
-creates curve and offset group and places in correct location to joint
-connects joint through either constraint or direct connection
-option to set parent for control
-automatically assigns colors to curves

01:36 OTHER 2D WORK
-Digital painting, personal project, Photoshop
-Robot Friar personal project, inspired by my experiences studying abroad in Jerusalem over the summer of 2017, designed with maya and illustrated in Photoshop